Elemental Evil

012115_0437_ElementalEv1.pngThe second season of Adventurers League play is Elemental Evil running from March 2015 – August 2015.

Guidelines for creating characters.

Heroes are needed in the Forgotten Realms to discover and defeat secret cults that threaten to annihilate the Sword Coast by harnessing the powers of the elements of fire, water, air, and earth.

Pregenerated Characters (Mulmaster)

Published Adventures

Princes of the Apocalypse

Abolish an ancient evil threatening devastation in this adventure for the world’s greatest roleplaying game!
Called by the Elder Elemental Eye to serve, four corrupt prophets have risen from the depths of anonymity to claim mighty weapons with direct links to the power of the elemental princes. Each of these prophets has assembled a cadre of cultists and creatures to serve them in the construction of four elemental temples of lethal design. It is up to adventurers from heroic factions such as the Emerald Enclave and the Order of the Gauntlet to discover where the true power of each prophet lay, and dismantle it before it comes boiling up to obliterate the Realms.

Price: $49.95 C$58.00; Release Date: 07 April, 2015

D&D Expeditions

DDEX2-1 City of Danger: On the southern shores of the Moonsea, the residents of Mulmaster have eked out a living where others would likely have given up long ago—in a bleak city where corruption is rampant and the Church of Bane holds sway. In these 5 short, introductory adventures, you will travel the breadth of the City of Danger, meet its people, see its sights, and witness firsthand how the city truly has earned its ominous moniker.

For 1st-2nd level characters, optimized for 1st level. Includes five 1-hour adventures. Written by Shawn Merwin.

Premiers at ConnCon on March 13th. Available for general play April 1, 2015.

DDEX2-2 Embers of Elmwood: A derelict raft drifts into Mulmaster’s harbor carrying a young woman. Delirious with hunger, the only words she seems able to speak so far have been “ash and fire.” The only other clue to her identity is an ornate tattoo. Is the woman insane, or is something nefarious at play?

For 1st-4th level characters; by Daniel Helmick. Premiers at ConnCon on March 13th. Available for general play April 1, 2015.

DDEX2-3 The Drowned Tower: You are approached by someone claiming to be a member of the Brotherhood of the Cloak investigating unusual incidents involving some of his brethren. Discretion is vital, as there is rumored to be a link between the denizens of the Tower of Arcane Might and one of the elemental cults. Can you uncover the truth? For 5th-10th level characters; by Mike Shea. Premiers at Game Storm on March 19th. Available for general play April 1, 2015.

DDEX2-4 Mayhem in the Earthspur Mines: Riddled with veins of precious ore and gem, the Earthspur Mountains to the west have long been a valuable resource for anyone able to mine them. One such mine has gone silent and the only thing more concerning than its long overdue shipment is the fate of the members of the Soldiery sent to discover what has happened to the mine’s workers. Though the mine lay in a region of the Mountains once claimed by a clan of reclusive dwarves, the Ludwakazar clan wouldn’t be so bold as to violate their long-standing peace with Mulmaster. Or would they? For 5th-10th level characters; by Will Doyle. Premiers at Game Storm on March 19th. Available for general play April 1, 2015.

DDEX2-5 Flames of Kythorn: During a summer drought, Mulmaster is threatened by a series of arson attacks. As the populace riots, accusations fly blaming Thayans, residents of the ghettos, rowdy sailors, the refugees from Phlan and dozens of others. Can you solve the mystery before the city burns? For 1st-4th level characters; by John Rossomangno. Premiers at Emerald City ComicCon on March 27th. Available for general play May 1, 2015.

DDEX2-6 Breath of the Yellow Rose: The monks of the Monastery of the Yellow Rose have long cloistered themselves in their home atop the Earthspur Mountains, practicing their strange lifestyle which is rumored to give them longevity. Now, their dietary restrictions and practices of breath control have become the fashion amongst the well-to-do of Mulmaster. But when a few of these lay practitioners start dropping dead from suffocation and starvation, others start to question the validity of the monks’ claims. Is this simply a deadly ignorance, or is there a fell wind blowing through the rich and powerful of Mulmaster? For 1st-4th level characters; by Gregg Marks. Premiers at FanExpo Vancouver on April 3rd. Available for general play May 1, 2015.

DDEX2-7 Bounty in the Bog: The Soldiery has grown weary of dealing with a particularly nettlesome band of miscreants who have holed up in the Flooded Forest to the south. And so, you have been called upon to quell their activities so that trade along the North Road can resume unmolested. However, in so doing, the truth behind their activities reveal that much more than simple banditry is at hand. Will you be able to stop it? For 1st-4th level characters; by Ken Hart. Premiers at Megacon on April 10th. Available for general play May 1, 2015.

DDEX2-8 Foulness Beneath Mulmaster: The sewers beneath Mulmaster have always been dangerous, with countless stories of brigands, murderers, and worse that lurk beneath the streets of the City of Danger. But those stories pale in comparison to a new threat under Mulmaster, one brought to light by a strange and disturbing corpse recently found. It is up to you to learn the terrifying truth of what lurks below. For 1st-4th level characters; by Tim Eagon. Premiers at KublaConGamex, and ConQuesT on May 22nd. Available for general play June 1, 2015.

DDEX2-9 Eye of the Tempest: A storm of unparalleled fury has been ravaging the peaks of the Earthspur Mountains for a tenday, and the Monastery of the Yellow Rose sits in its eye for now. Some monks have fled the monastery to the safety of Mulmaster and beseech you to convince their more obstinate brothers to retreat to the city before the eye of the storm shifts, and the monestary is in terrible danger. Can you brave the elements and convince the monks to escape? Double length adventure for 5th-10th level characters; by Pieter Sleijpen. Premiers at KublaConGamex, and ConQuesT on May 22nd. Available for general play June 1, 2015.

DDEX2-10: Cloaks and Shadows. The Cloaks of Mulmaster have taken an interest in your progress, and may be looking to sponsor adventurers for future work. You’ve been offered an interview with one of their ranking members at the Theater of the Stars, but you never know what to expect in the City of Danger. For 1st-4th level characters; by Will Doyle. Premiers at Phoenix Comicon and UK Game Expo on May 28-29. Available for general play July 1, 2015.

DDEX2-11: Oubliette of Fort Iron. When Fort Iron was taken from the duergar who inhabited it, much of their subterranean quarters were never fully explored. An ancient oubliette has been discovered and its contents have disturbed the miners. Can the mine and the miners be saved from the dangers of the Oubliette of Fort Iron? A 2-hour adventure for 1st-4th level characters; by Greg Marks. Premiers at Origins on June 3rd. Available for general play July 1, 2015.

DDEX2-12: Dark Rites at Fort Dalton. Fort Dalton along the River Lis was long ago destroyed. Now rumors tell of foul cults practicing their dark rites within the fort’s ruins. Are the rumors of elemental cults true or are the rumors a cover for some other sinister plot? A 2-hour adventure for 1st-4th level characters; by Robert Adduci. Premiers at Origins on June 3rd. Available for general play July 1, 2015.

DDEX2-13: The Howling Void. A bastion of the Cult of the Howling Wind has been located beneath the Monastery of the Yellow Rose in the bowels of the Earthspur Mountains. In order to thwart the cult’s plans for Mulmaster’s destruction, you must delve into the depths and quell the storm within. While their winds still blow, none in Mulmaster are truly safe. For 5th-10th level characters; by Teos Abadia. Premiers at Origins on June 3rd. Available for general play July 1, 2015.

DDEX2-14: The Sword of Selfaril. Too many spoilers to be revealed! For 5th-10th level characters; by Daniel Helmick. Premiers at DexCon on July 1st. Available for general play August 1, 2015.

DDEX2-15: Black Heart of Vengeance. Too many spoilers to be revealed! For 5th-10th level characters; by John Rossomango. Premiers at DexCon on July 1st. Available for general play August 1, 2015.

DDEX2-16: Boltsmelter’s Book. A dwarven expedition has stopped in Mulmaster for much-needed supplies. Furgis Boltsmelter, their founder and leader, is looking for some “no questions asked” protection for the duration of his stay in the city. Whatever he is trying to protect may not stay hidden for long. Can you keep his secret treasure out of the wrong hands? For 1st-4th level characters; by Robert Adducci. Premiers at San Diego Comicon on July 9th. Available for general play August 1, 2015.

D&D Epics

DDEP-2: Mulmaster Undone.  The Cults of Elemental Evil have been unveiled within the City of Danger and in retaliation, they seek to use the fundamental forces of nature to destroy it from within. Join your factions as well as the Blades, Cloaks, Hawks and Soldiers alike in defending Mulmaster against those that would burn, crush, drown, and buffet it into oblivion. A D&D Adventures League Epic adventure for characters levels 1-10. Premiers at Origins on June 3rd. Not available for general play.

7 comments

  1. Pingback: The Great List of Dungeons & Dragons 5E adventures | Merric's Musings
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  3. Pingback: D&D Adventurers League: Creating a character for the Elemental Evil season | Merric's Musings
  4. Jonathan

    Hello, according to the listing, DDEX2-1 and 2-2 are for levels 1-4, DDEX2-3 and 2-4 are for levels 5-10, and the remaining until DDEX2-9 are for levels 1-4 again. Is this accurate, or was there a typo?

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    • merricb

      This is accurate. 2-3, 2-4 and 2-9 are for levels 5-10, the rest are for levels 1-4. (2-3 and 2-4 will probably first by played by PCs that have come from the Tyranny season).

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  5. CES

    I saw the pregenerated clerics….I didn’t look at the others but the number of prepared spells for a cleric should be (wis modifer + cleric level) and any spells from the domain which is 5 for the halfling cleric because it only has a wisdom modifier of 2.

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