I posted about this on EN World earlier today – I really, really hate 5′ wide corridors. Last session of Savage Tide was ruined by their overusage, as I think Craig, Rich and Bradford can attest.
An entire dungeon of 5 ft corridors is not fun. It is especially not fun when you have a party of 6 PCs (not unknown in the D&D world). It is extra especially not fun when those 5′ corridors wind around and so the back two PCs can’t even *see* the encounter the front two PCs are experiencing.
One of the big things with D&D that we’ve been realising is that D&D combat is most fun when mobility is encouraged. When there’s more to it than stand toe-to-toe and swing swords blindly.
I don’t mind the odd encounter where movement is restricted. I hate it when you have 5-6 hours of dungeoneering where some people can’t participate because the map was ill-designed.
Realism? I understand it, but this is a game. We’re here to have fun.
Please designers, don’t use 5′ corridors unless it’s only for a couple of encounters. They suck the fun out of a game.
Here’s one example from the game last Friday. The monster is in Red. The green dots indicate the PCs able to participate. The Yellow indicate those that can’t – they can’t even see the monster. I think it was worse than that, in fact, because no-one wanted to stand in the toilet (the 5×5 room to the south).
Grr. 5′ corridors = no fun. I don’t like editing adventures because it can have unintended effects, but I’ll be killing them from now on. I just wish designers would realise it.